AI Insights · Timothy · July 2024
Top 5 Character Collection Games on iOS in Greece Q2 2024
Explore the performance of the top 5 character collection games on iOS in Greece during Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the top character collection games on iOS in Greece demonstrated varied performance in terms of downloads, revenue, and weekly active users. Here’s an overview of how each game fared during this period, based on data from Sensor Tower.
Brawl Stars from Supercell saw a fluctuating revenue trend, starting with approximately $39.6K in early April and experiencing a peak of around $45.3K at the end of the month. The downloads for the game showed a peak of 5.8K in the last week of April, followed by a decline, stabilizing around 3K by the end of June. Weekly active users started at about 76.2K and saw a dip, ending the quarter at approximately 64.8K.
Squad Busters, also from Supercell, was newly released and recorded $5.4K in revenue in the last week of May. However, the revenue gradually declined to around $2.8K by the end of June. Downloads showed a sharp drop from 36.1K in the first week to just over 1K by mid-June. The game’s weekly active users decreased from 27.9K to 8.7K over the same period.
Subway Surfers by Sybo Games ApS exhibited stable revenue, albeit at lower levels, peaking at $236 in early April and maintaining modest figures throughout the quarter. Downloads fluctuated slightly, reaching a peak of 2.3K in the last week of April. The game maintained a consistent user base, with weekly active users peaking at around 26.7K in mid-June.
Whiteout Survival from Century Games Pte. Ltd. showed strong revenue performance, starting at $11.2K and peaking at $22.6K in late May. Downloads for the game were relatively low but stable, peaking at 2.3K at the end of April. Weekly active users increased steadily from around 4K at the beginning of April to over 5.3K by the end of June.
MONOPOLY GO! by Scopely, Inc. experienced consistent revenue, starting at $10.4K and peaking at $11.6K in early June. Downloads were steady, with minor fluctuations, peaking at 1.6K in early April. Weekly active users remained relatively stable, ranging from 11K to 13.2K throughout the quarter.
For more detailed insights and analytics on these games, visit Sensor Tower.